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Playing Jeopardy in a Chinese Review Class

 

Course area: 

Review class of any language courses

Level: 

Any level

Technology used: 

Baamboozle

Activity length: 

30 minutes

Contributed by Haixia Wang, MLC SoL

haixia.wang@xjtlu.edu.cn

Teachers at School of Languages are struggling with end-of-semester activities. The teaching calendar leaves it to teachers to decide what to do in the last 1 or 2 weeks. Some teachers prefer playing games, while others would like to have some serious study. Most teachers of the Chinese division choose to seize the opportunity to review for the final exam. However, they find that it is difficult to turn a “review” session into an interactive and exciting learning experience. Jeopardy is definitely the game teachers are looking for to add fun and excitement while reviewing a significant amount of material. In order to prepare for the exams, students’ main concern is to remember, understand, and apply the information; rather than to create, evaluate and analyse based on Bloom’s taxonomy. Jeopardy can achieve the study goals effectively with its features.

Jeopardy is a game that can be used for any subject. It can fit into any learning content, and can help improve teaching quality. Murphy (2005) has summarized the areas where Jeopardy has been used, and pointed out that it has been usedwidely, “from grade school to the college level for a wide range of topics”.

Aims:

Students will be able to work collaboratively to review what they have learned during the semester.

Set-ups:

The teacher needs to have the Baamboozle set ready before a class (see before class step1-3)

Hardware requirements:

  • Teacher: Computer; Projector; Timer; Firefox or Chrome; Internet
  • Students: Laptop/Tablet; Internet

Before class: Step 1

Provide students with a review sheet. Ask each student to prepare at least three questions using the given vocabulary and expressions as their homework. They can predict questions on the exams. They can even ask irrelevant questions, as long as they use the required language points. Assemble students’ questions using Notetaker on LearningMall. Remember to give specific tasks to each student so that they know what they should do before going into the classroom.

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Pic 1. Notetaker on Learning Mall

Before class: Step 2

Split students/players into 3 or 4 teams. Students work in groups to select the “best questions” that can beat other teams. Etherpad on LearningMall can be used to collect ideas, and to finalize the list to submit after their discussion.

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Pic 2. Etherpad on Learning Mall

Before class: Step 3

The teacher modifies the question list, puts it together on Baamboozle, and adds a corresponding value to each question.

Website: https://www.baamboozle.com/

My Library - New Game - Make game - Add Questions - Done!

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Pic 3. Edit quiz on Baamboozle

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Pic 4. Game preview on Baamboozle

In class: Step 1

Explain the rules to students before playing. The regulations of Jeopardy are very well-known. Teams should take turns to answer questions of different values, and the team with the most points wins. However, several variations can be adopted in a language classroom to ensure fairness and engage each student. Students in the same team can take turns answering questions. It could avoid one or two students answering all the questions and those with lower language abilities not participating in the game.

Use a timer. Students in the same team are given 10-15 seconds to respond to the question. They can have a short discussion before answering questions. It can enhance collaborative learning, ensure positive interactions, and improve lower-level students’ participation in an intensively paced game. Sarason & Banbury (2004) suggest that Jeopardy provides students with an experience of being punished straight away for their wrong answers. Thus, they have to “think before haphazardly throwing out an answer.”

In class: Step 2

Play in teams. Click the “play” button under “game preview.” Choose “how to play” based on the team numbers, grid size, and game mode.  I would usually choose “Classic Jr.” It is classic with easy power-ups.

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Pic 5.1. Options under “game preview” on Baamboozle

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Pic 5.2. Choose “how to play” on Baamboozle

In class: Step 3

The team that wins the game can choose the content of the front page on Learning Mall Online (LMO). There are not so many prizes that we can offer to our students. Authorizing students with the opportunity to design the LMO page is a surprisingly well-welcomed award.

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Pic 6. Students have the opportunity to design the front page of their LMO module

After class homework

The teacher revises the questions again or adjusts them into other format questions, e.g., multiple-choice, matching, etc. Create other games using Wordwall/Gimkit/Quiz/Kahoot etc., and assign them as homework. These reinforcement activities can assess students’ acquisition and evaluate their performance after the game.

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Pic 7. “Quiz” Style Tech Tools

Alternatives:

We use Baamboozle for the review class because of its layout and free function of inserting images. But there are other alternatives. Jeopardy games with Powerpoint are commonly seen, but as technology is increasingly widely used in education, many websites can be employed to create the game. A comparison among the three widely seen platforms: JeopardyLabs, PlayFactile, and Baamboozle is necessary so that teachers can choose which suits their teaching needs.

Platform

Pros

Cons

JeopardyLabs

  • No account required, quick start
  • Can create more than four teams
  • Unlimited boards with the free version
  • A premium is not expensive ($20 for a lifetime membership)
  • Can’t insert/upload images, videos/audio files from YouTube, Vimeo, Soundcloud, etc. with the free version
  • The columns and rows are fixed with the free version

PlayFactile

  • Can upload from Excel/CSV file.
  • Can create more than four teams
  • Can create your own category name
  • Have to upgrade to Pro to insert image, sound, video, equation, etc.
  • Three free boards only with the free version
  • Upgrade fee 48USD per year.

Baamboozle

 

  • Can choose the grid size
  • Can modify the layout by “options”, “power-ups” and “themes” function
  • Three modes to choose from, quiz, classic, and classic Jr.
  • The system can automatically set up some “surprise” cards.
  • Can upload 0.5M images or search images directly with the free version
  • Can add 24 images to a game with the free version
  • Four teams only with the free version
  • No category name
  • Upgrade fee 59.88USD per year.

Reference

Boslaugh, S. E., PhD. (2019). Bloom’s Taxonomy. Salem Press Encyclopedia.

Murphy, E.A. (2005). Enhancing student learning with governmental accounting jeopardy! Journal of Public Budgeting, Accounting & Financial Management, 17(2), 223–248. https://doi.org/10.1108/JPBAFM-17-02-2005-B007

Sarason, Y., & Banbury, C. (2004). Active Learning Facilitated by Using a Game-Show Format or Who Doesn’t Want to Be a Millionaire? Journal of Management Education, 28(4), 509–518.